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● Instructional Designers
● Teachers and Educators
● Game Designers
By the end of the program, participants will be able to:
● Explain the core concepts of designing entertainment and educational games.
● Understand the concept of gamification and its applications in education.
● Identify game elements and mechanics.
● Analyze the educational characteristics of educational game design.
● Understand the psychological foundations of motivation and engagement.
● Identify the stages of educational game design.
● Analyze and discuss applied case studies.
● Interest or prior experience in education, instructional design, or game design.
● Willingness to participate in discussions and analyze case studies.
● No prior technical proficiency is required, although an educational or design background is preferred.
● Participants receive a certificate of attendance for the program.
● Participants who successfully complete the final assignment receive a certificate of program completion.

PhD in Educational Technology – Founder and CEO of Just to Learn. He has over 10 years of experience in designing and developing educational games. He has worked with Arab and European educational institutions and universities, and served as Director of E-Content Development at the Ministry of Communications and Information Technology. He joined the Learning Lab at the University of Duisburg-Essen in Germany as a visiting researcher, and worked as a project consultant at the United Nations University in Germany. He has received several awards in the field of educational game development and serves as a judge at the Serious Play Conference for serious games in the United States of America.

PhD in Educational Technology – Founder and CEO of Just Learn
This program includes: